Stfc critical damage crew. Acid Bitterness - Mirek increases the Damage against Federation ship...

There are plenty of ways to crew for this. You can go for any of

Eclipse Hostiles Crew - Mudd. I've seen the crew layouts for eclipse armada. Kirk (c), Spock, Gaila and the others with Kahn. Got it. I'm wondering about eclipse hostile grinding. Wondering if anyone has experimented with Pikes ability and any of the eclipse specific officer abilities. His ability to amplify them seems like it should play ...Defense (28,960) ⚪ Armor 164 ⚪ Shield Deflection 5,485 ⚪ Dodge 143. Health (31,560) ⚪ Shield Health 58,770 ⚪ Hull Health 4,350. Attack. Weapon. Type Energy Shot 1 Warmup 1 Cooldown 1 Accuracy 12,210 Penetration 1,249 Modulation 1,427 Min Dmg 5,652 Max Dmg 6,908 Crit Chance 10% Crit Dmg 150%. Tritanium 49.9M. Dilithium 7.1M.Download 5.7K. Share. Today was a longer show, only because of the intense amount of content that was introduced this month as a part of Voyager Part 2. We dive into the complicated multi step mechanic that is Voyager, Hirogen, and Species 8472, and what the actual outcome is. What is Isolytic Damage and is it relevant in the game today?60/70/80/90/100% Damage that would normally hit the shield hits the hull instead the first round. Kati: 4% more critical chance to defense platforms: 15/20/25/30/40% more critical damage againt base: Khan: 50% chance of severe damage mitigation decrease of base: 1/2/3/4/5% cumulative increase to crit chance every time you're hit: Harcourt ...Apr 18, 2024 · Best Crew for Gorn. April 18, 2024. The best crew to defeat the Gorn hostiles in STFC consists of Kathryn Janeway, Nurse Chapel, Enterprise-E Data and Enterprise-E Piccard. Although it is tempting to use any crew to vanquish enemies in Star Trek Fleet Command (STFC), this is not recommended. This is because some crew combinations will perform ...The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more. / Researches / KSG Critical Chance Reduction. KSG Critical Chance Reduction 1/5 Power: 50,000 ( +50,000) Bonus: 0.5% ( +0.5%) Level. − + Description . Requirements . KSG Shield Mitigation ...Update 64 Includes: New Temporal Artifacts. New Silent Enemy Hostiles. New True Critical Chance and Damage Modifiers. New Officers. New Missions. New Cosmetics. New …Isolytic Damage introduces a new form of damage that operates alongside standard damage rather than replacing it. With every shot fired, Isolytic Damage is dealt in addition to the regular standard damage. Computer, analyze…. Isolytic Damage is calculated as a percentage of your overall standard damage, considering all applied buffs, rather ...The Hazardous Road to the Top (Hazards) Hazards - these are system wide dangers that will test your bravery and deal damage over time to ships within the system, being able to destroy ships if not resisted, but also offer some unique rewards to the Commanders able to overcome them, including an exclusive G6 Combat Tree Node currency. A new ...If I use that same crew on say my franklin, then that crew sucks because the Frankllin's Armor Piercing is so much lower. So I swap over to accuracy and damage booster crew. I could use accuracy and damage booster crew on the kumari and it sucks more than my Armor Piercing crew. In the order of 5 to 8 kills sometimes.Hull breach is an additional 50% crit damage calculated after all the bonuses from your officers and research, so it's a huge deal in eclipse armadas because there's so much critical damage research in the Outlaw research tree. ... This crew brings crit and hullbreach, but doesn't regen nearly as much shields as Kirk/Spock Morale. ...Depends a bit on ship strength and probably on how much of the new exborg favors research you have completed, especially on whether you maxed critical floor and bought that prime. With a 30M t6 pilum I actually find that Pike Moreau T’Lann produces a higher yield of Xindi scraps per hull than a full loot crew, loading health defense and the ...Unwavering Diligence (USS Enterprise E) 120 x. Unlocks the Unwavering Diligence Ability. Increases Isolytic Damage by 40%. (70% at Tier 18). USS ENTERPRISE-E CLOAKING. 120 x. Unlocks the Cloaking Ability. Cloaking increases weapon damage by +700%, grants invisibility and has a 66% base chance to hide your name and alliance data from enemy ...Here's a max synergy crew for Gas mining. The other officers on your bridge matter as well. Putting your officers with others from their group will give you a "synergy" bonus to the captain's ability. Placing a command, science, and engineering officer will also increase your synergy bonus. Officers of higher classes will give even ...Enterprise Crew: Uncommon: PVP/PVE: Hikaru Sulu: Do Not Test Me - When the ship is getting hit by a Critical Hit, Sulu has a 40% chance of inspiring Morale to the ship for one round. Ranking Fire - When the ship has Morale, Sulu increases the total damage made by Energy Weapons by 15%. Enterprise Crew: Uncommon: PVP/PVE: Montgomery ScottBest Crew for Battleships: Javaid + Vella + Livis. Works in Pvp and PvE. Best Crews for PvE: Chen + Gonzales + Gaila. Javaid + Vella + Morau. I usually hunt with 2 ships, Kumari and Bortas. Not just to finish quicker but they also help to eliminate this ugly stuck - in - battle- bug. Best Crew for Interceptors:STFC: Isolytic Damage Crew not working. upvotes Share Add a Comment. Be the first to comment Nobody's responded to this post yet. Add your thoughts and get the conversation going. More posts you may like r/GWSTFC. r/GWSTFC. GWSTFC is the ultimate Guide to STFC, covering the most recent STFC news. ...Stats. Power: 107,144. Attack (46,624) ⚪ DPR 23,592 ⚪ Armor Piercing 1,295 ⚪ Accuracy 12,580 ⚪ Shield Piercing 1,480 ⚪ Critical Chance 10% ⚪ Critical Damage 150%. Defense (28,960) ⚪ Armor 164 ⚪ Shield Deflection 5,485 ⚪ Dodge 143.The Isolytic Loop update introduces a new hostile, the Gorn Hunter ships, which can only be taken down using Isolytic Damage. Upon their destruction, these ships release Volatile Isomatter. This Volatile Isomatter can be traded at the Isolytic Refinery for impressive rewards such as: Officer Shards. Artifact Pieces. Grade Upgrade Materials.For basic runs. PMC crew works well. For bio shops snw Spock, gorkon and Kahn with bellona and nelix below deck. Janeway/Neelix/5of11 with the Doctor & Hugh below decks for summoned 8472's. It maximizes your returns. Otherwise, Garettj100 is pretty right on. I don't have Katherine Janeway, working on it but a long shot.Contents. Doomsday armadas are occasionally necessary for events. These have special directives which are usually given out for the event. These armadas have equal shield deflection, dodge and armor and therefore do not have any part in the battle triangle, much like pirate armadas. They are similar in power to regular armadas and use the same ...Pike Moreau Cath or T'Laan seems to be superior to Chen. Janeway's captain ability doesn't do anything at all because the Xindi bypass the shields. The ultimate suggestion of E-Pic, E-Data, Five is fine for the maximum loot per kill, but isn't a helpful crew if you're struggling to survive. Even when using Max Loot crew you should have people ...⚪ DPR 16,193 ⚪ Armor Piercing 21,685 ⚪ Accuracy 28,914 ⚪ Shield Piercing 24,784 ⚪ Critical Chance 10% ⚪ Critical Damage 150% Defense (293,040) ⚪ Armor 1,684 ⚪ Shield Deflection 32,528 ⚪ Dodge 24,396Tonight we step back to one of our most basic principals on the show.... teaching! Tonight's course, Isolytic 101. Given the number of events that have focused on it this month, let's talk about how it started, howit's grown, how you get it, and from where, and what it actually does. Tonight, consider this the Beginners Guide to Isolytic!Lorca will reduce enemy ship damage by 100% of base, as well as another chance at hull breach round one. TOS Spock will reduce opponent's critical damage, as long as you have moral proc from Kirk. Ship 6 - Fortunate Tier 3 Pike(c)/HG Worf/Gorkon. If you have 6 docks and are raiding, use 5 dock defense and put Amalgam here.When the round concludes, this ship fires 9 shots from its super weapon and deals lethal damage to the enemy players’ ship. Be Like Water: At the start of the round, Xindi-Aquatic enemies will reduce your critical hit damage by 2 500 percent for 2 rounds. Strength of the Ibix18 Nov 2021 ... With a lot of new officers coming to the game (and new mechanics, shout-out cloaking), @everyone is in need of some new officer video ...This makes it easier to restore the health of the crew. Spock is a rare officer. Lucia Gonzales is a rare officer. With her, you can increase critical hit damage by 5% in …Total Boost. Armory. 50.0%. All information relating to the boost type Critical Hit Damage Bonus in Star Trek Fleet Command including what research projects increase Critical Hit Damage Bonus and what the best gear is for Critical Hit Damage Bonus and whether the boost can be acquired from Buildings, VIP Levels, Lord Skills Trees, Gear, or Items.Objective Defense: If the opponent is a Hostile, she decreases the Damage done by its Kinetic Weapons by 5 percent. However, it only works against hostiles which are level 51 and under. Khan: Savage Tenacity: Every time the Ship is hit by a Ship or Defense Platform weapon attack, he increases the Critical Hit Chances by 1 percent. Young MuddCritical Damage Floor: With this buff, no matter how much your critical damage is reduced, it never depletes below the floor. When maxed, this favor will increase your crit floor to 100 percent, which means that your critical damage will never be less than 100 percent of normal damage. Defensive Repair Stance, Emergency Protocol and PvP …The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more.STFC Knowledge Base. Ships . Amalgam; Borg Cube; Discovery; D'vor and D'vor Feesha; Faction Ships; Franklin and Franklin-A; ISS Jellyfish; The Mantis; Meridian; Monaveen; NX-01; ... Increases critical hit damage by 100%: Lower Decks Spirit* Increases shield mitigation by 2.5%: Photon Acceleration* Increases damage against other players by 150%:With this latest update, Rare and Epic Forbidden Tech unlocks have become even more impactful with significant buffs for the early tiers/levels! Additionally, the highest tiers/levels have been boosted on some of the epics to provide additional effectiveness at max rank. The tiers/levels that have been increased saw an adjustment ranging from ...Increase critical damage against Hostiles and Armadas by 5%: Make It So Increase officer combat ability effectiveness by 20%: Epic: William T. Riker ... Increase ship's armor piercing by 30% of crew attack when hitting critical hit: Rage of Khitomer Increase critical hit chance by 45% for 1st 8 rounds of combat : Epic: Pride of Romulus. Name ...TNG Crew: Engage: Picard increases Critical Damage against Hostiles and Armadas by 5%: Armada|Hostiles: Critical Hit Damage: William T. Riker: TNG Crew: The Icarus …These armadas are about laying down as much damage as you can. Anything to shorten the fight. Lots of crits and hull breach with a dash of mitigation. Use damage exos, use defiant/cheetos/titan to buff your ships. You need to find what works best for your level and your ships. From there you can improve your research and ships.STFC: Hirogen. The Delta Quadrant is a massive, sprawling unknown space that gamers can explore. For the month of May 2023, there are 2 entry points from which to start your exploration. Players level 34 and higher can use the Border of the Depths of the Delta Quadrant, where they will find core missions, new Hirogen Hostiles and Lost Hostiles.Ship Abilities always active. Doomed Species. At the start of the round this hostile reduces the players critical hit damage by 500% for 2 rounds. (This ability can stack) Xindi Weaponry. At the end of every round this ship fires a Particle Beam that deals lethal damage to the enemy players ship. Ship Abilities always active.When maxed, this Ex-Borg favor will raise your Crit Floor to 100%, meaning that critical damage will never be less than 100% of normal damage; Sheild Bypass While not a buff for you, Commander, this new ability is on the formidable Xindi hostiles. Ships with this enhancement will bypass all shields and do damage directly to hull.This STFC officer guide will help you better understand the characters and various ways to use them. ... Jean-Luc Picard increases your Critical Hit Damage by 5%. TNG Crew: Command: Federation: Epic: 81: FALSE: ... (+ to Critical Damage with Kinetic weapons) Klingon Patriots: Engineering: Klingon: Rare: 91: FALSE:This increases the chances of a critical hit dramatically. Some more critical hits you do the more points you will get towards the event. The key is to score more critical hits and die less. The synergy between 8 and 9 plus 70% bonus to crit chance, and the mitigation of tlaan. You will dramatically make more using this setup because you will ...Critical Damage Floor: Level 1: 3120 Uncommon Credits; Level 2: 4880 Uncommon Credits; Level 3: 6760 Uncommon Credits; Level 4: 4400 Rare Credits; Level 5: 6410 Rare Credits; Borg Armada Spoils: Level 1: 960 Uncommon Credits; You May Like: STFC: Xindi Crew STFC: Xindi Location STFC: Xindi-Aquatic Location STFC: Xindi …Objective Defense: If the opponent is a Hostile, she decreases the Damage done by its Kinetic Weapons by 5 percent. However, it only works against hostiles which are level 51 and under. Khan: Savage Tenacity: Every time the Ship is hit by a Ship or Defense Platform weapon attack, he increases the Critical Hit Chances by 1 percent. Young MuddMarch 6, 2024. STFC Commanders can now defeat Silent Hostiles to upgrade their Temporal Artifacts in the Artifact Gallery. Star Trek Fleet Command (STFC) recently got a major update, which revealed that players can now encounter a new type of hostile in the galaxy. Silent Hostiles, also referred to as Silent Enemies, will challenge your crew ...The crew you need to use when fighting enemies with the Borg Cube in STFC depends on which type of targets you are going to defeat. Star Trek Fleet Command (STFC) is an adventurous video game which invites players to assume the role of a commander of a starbase. You have to recruit iconic crews, build powerful ships and explore strange new worlds.Ship Abilities always active. Doomed Species. At the start of the round this hostile reduces the players critical hit damage by 500% for 2 rounds. (This ability can stack) Xindi Weaponry. At the end of every round this ship fires a Particle Beam that deals lethal damage to the enemy players ship. Ship Abilities always active.Increases Critical Hit Damage for the first 2 rounds of combat. Tags: Combat Research. Previous Post Sneaky Backhander ; Next Post Screaming InterceptorDive into how Mitigation, Shields and Suppression actually work with different officers and when to adjust officer combinations.Whilst on Interceptor and fighting a player with Hull Breach, when scoring a critical, decreases opponent's Critical Hit Damage 3 rounds Ranks: 25%/ 29%/ 35%/ 42%/ 50%The second crew can be a survival crew, because it'll take a lot of small hits over the next six rounds and the goal would be to absorb as much as possible. Alternately, because you know you're going to get hit a lot that second ship can end up outputting a lot of damage if it has Khan, as it can up its crit quite quickly.So that's an additional 7.5% crit chance. If I had the Terran Goodbye, Strike From Shadows and Weapon Emitter Overdrive ship traits, I'd have a theoretical extra 30% crit chance from all that (assuming ideal circumstances where one can build Terran Goodbye stacks while avoiding Threat). 67 + 7.5 + 30 = 104.5% crit chance.Starfleet Academy introduces our first Crew Analysis Video of Hugh. Hugh was introduced into Star Trek Fleet Command(STFC) in January of 2023 in the first a...These hostiles have 100% critical chance for the first four rounds of combat, and also do 500% critical damage on a hit. After that, they drop down to 10% crit chance. They also do burning for the first six rounds, so no matter how high your mitigation that'll do 1% hull a round for these rounds, unless you kill it first.⚪ DPR 1,933 ⚪ Armor Piercing 629 ⚪ Accuracy 105 ⚪ Shield Piercing 105 ⚪ Critical Chance 10% ⚪ Critical Damage 150% Defense (1,890) ⚪ Armor 14 ⚪ Shield Deflection 14 ⚪ Dodge 350Hey @everyone, and welcome back for another officer video! Today let's take a look at Honor Guard Worf and crew loadouts he might fit in for you! Several shi...It would be a mega-merger for international preppy fashion. It would be a mega-merger for international preppy fashion. The Wall Street Journal is reporting that J.Crew is in talks...60/70/80/90/100% Damage that would normally hit the shield hits the hull instead the first round. Kati: 4% more critical chance to defense platforms: 15/20/25/30/40% more critical damage againt base: Khan: 50% chance of severe damage mitigation decrease of base: 1/2/3/4/5% cumulative increase to crit chance every time you're hit: Harcourt ...This crew works very well with Nero or Gorkon, because Mile's extra shots gives them both more rolls to activate, and Sisko's crit ramp will essentially guarantee 100% up time on hull breach after only a few rounds. This is a good middle ground between damage and loot yield. The last slot can go to either Khan for damage, or to utility.A good cross-ship synergy to look at is something like what I use: Pilum: Riker bev khan. My main damage dealer Ent: sisko, kirk, Lorca. Stay alive, keep hull breach up, add some damage. Augur: 5 6 nero. Burning helps lower hull health significantly in the first ten rounds, ramps up a little damage on its own, takes a beating.Wave Defense. Wave defense is a group starbase defense game within Star Trek Fleet Command. It basically involved a star base a the center of the map, with ten successive waves of ships coming from the edges of the system to attack it. Five defenders with two ships each will attempt to destroy all the waves coming into the system.There are several crew options for STFC's Kathryn Janeway, so players should experiment with crew members to find the perfect combination ... Saru is a great choice for Janeway's crew, as he has tactical skills which can enhance the ship's damage potential and critical hit capabilities: Khan: His operation skills complement Janeway's ...If your franklin is exceeding 12 rounds where the swarm's big gun hits, using hostile crew, cdt uhura (c), cdt kirk/ins spock and tlan with high atk stats sub bridge works best to try to reduce the battle rounds below 12. If the battle rounds are already < 12, then your crew suggestion might help to save the total dmg inflicted per swarm and ...Janeway Crew. STFC players can use the Janeway Crew If you are not struggling with Q’s Trials or just attempting to maximize progression or Trial Bells. If you are considering using a Janeway Crew for Q’s Trials, you should use specific crew members. We recommend that you use Lieutenant Valeris, Saru, Khan and Seven of Nine.It would be a mega-merger for international preppy fashion. It would be a mega-merger for international preppy fashion. The Wall Street Journal is reporting that J.Crew is in talks...Taking it further, there's another one after that 100k in tokens, the 50 mil anomaly harvest. I just reached the 500k mark, so 50 mil will be sometimes next year 🤪 I spent those 400 Prime Dolamide particles earned doing 2 levels of Prime efficient ship engineering and 1 level of Prime efficient ship parts from the Station research tree 💪.The events are scheduled as follows: The pairings are as follows: See you on the battlefield, Commanders!The STFC Team The post Infinite Incursions appeared first on Star Trek. #News. Read more. May 14, 2024. ... Gorn Invasion, Pt 2 "My crew is a damn fine crew, just as capable, if not more so, than any other crew in the fleet." It's a ...Isolytic Damage introduces a new form of damage that operates alongside standard damage rather than replacing it. With every shot fired, Isolytic Damage is dealt in addition to the regular standard damage. Computer, analyze…. Isolytic Damage is calculated as a percentage of your overall standard damage, considering all applied buffs, rather ...Nero's Crew. Uncommon. Vella. Overmatch - If the opponent's ship is an Explorer, Vella increases the damage of weapons by 10%. Sturdy Companion - Vella increases the total Health of all Officers on the ship by 5%. Nero's Crew. Uncommon. Vemet. Romulan Tenacity - If the ship survives an attack that depletes its shields and is destroyed in one of ...For freebooters the best crew is SNW Uhura/Ortegas/Spock based on your ship together with Georgiou and Tal. For Pilum that is SNW Uhura, Georgiou, Tal. Hugh below if possible and then stack attack bc SNW Uhura runs on attack. Spock runs on defense and Ortegas on Health. Georgiou can be substituted for Nero, but Georgiou is superior.STFC Mitigation and Crew Combos - YouTube. EnderSword. 1.38K subscribers. Subscribed. 63. 1.8K views 11 months ago. Dive into how Mitigation, Shields and …At full promotion, Gaila lowers the crit damage of targets by 50% (if your Gaila is lower, you have to adjust the math). With max Gaila, if you use Picard as captain, with Beverly on the side, that boosts her ability to 110%. You can also use Pike/Moreau, but since Moreau doesn't work against armadas, your ship will take a pounding. Armada Type.Start A Crew Test Crew testing will let you upload multiple battle logs where you are attacking the same type of hostile with different crews. For example you can upload 50 battle logs where you kill level 50 battle ships, 25 with one crew and 25 with a different crew and then it will compare the cumultive results from both crews.Objective Defense: If the opponent is a Hostile, she decreases the Damage done by its Kinetic Weapons by 5 percent. However, it only works against hostiles which are level 51 and under. Khan: Savage Tenacity: Every time the Ship is hit by a Ship or Defense Platform weapon attack, he increases the Critical Hit Chances by 1 percent. Young MuddReduce Opponent Player Critical Hit Chance By X% 10% / 15% / 20% / 25% / 35%. New Missions. 10 new missions conclude Deep Space Nine Arc! Join forces with Sisko and Crew as they fight for the greater good of the Galaxy. Learn about the new Assaults in 5 new missions. All you'll need is a tall ship, and some contraband to fill it with!Critical hits are auto-reduced to 0 damage. Sort of the reverse of the Cardassian Armada tactics we've been using; now Scopely is using that bug against us. So you *don't* want any criticals if you can manage it. Some will still happen, but you want to increase your base damage, so avoid Hugh.Really, you want several crews for base defense: Crew 1, Kras plus synergy. This helps reduce the enemy crew and most importantly it stops Rom from working. Crew 2, dependent on tier of Harrison, either pike/Moreau Harrison, Picard Beverly Harrison, or maybe pike Harrison and Gorkon/Lorca depending on their tiers.They come in a deep red and anthracite grey palette. Turkish Airlines is rolling out brand new uniforms for its cabin crew, timed to debut at the same time as the opening of its ne...Four new primes are being introduced in this update: Prime Hull Breach Resilience, Prime Mining Rate, Prime Borg Cube Isolytic Damage, and Prime PvP Damage Resilience. Prime Hull Breach Resilience Decreases enemy players' Critical Hit Damage by 150% for 3 rounds up to 450% when your ship is Hull Breached at the beginning of any combat roundSTFC Database. If you are stuck here, press the Reload ButtonReload. The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more.Who are the new Silent Hostiles?. They are tough opponents equipped with powerful buffs, including Critical Chance, Critical Damage, Critical Floor and Burning Status (Burn will be applied for 3 rounds at the beginning of combat). They will have a 100% critical chance at the start of combat for 4 rounds and they will increase their own critical damage by 350% at the start of each round (also ...Of all unmitigated damage, exactly 20% goes to hull and exactly 80% to shields. This is true for players and hostiles, and there is no way to change these numbers. The only thing you can do is making sure you take less total damage. Increase your mitigation (more dodge, shield deflection, armor), or increase your damage to kill the enemy faster. 3.8 May 2021 ... Comments22 · Burning! · USS Voyager | Breaking down Star Trek Fleet Command's newest loop ship | Future PVE Giant? · Critical officers in St...Best Crew for Gorn. April 18, 2024. The best crew to defeat the Gorn hostiles in STFC consists of Kathryn Janeway, Nurse Chapel, Enterprise-E Data and Enterprise-E Piccard. Although it is tempting to use any crew to vanquish enemies in Star Trek Fleet Command (STFC), this is not recommended. This is because some crew combinations will perform ...To vanquish the Silent Hostiles in STFC from the galaxy, players have to use a specific crew, which includes Trip Tucker. A recent Star Trek Fleet Command (STFC) update introduced Silent Enemies to the game. They are powerful hostiles equipped with various buffs, including Critical Chance, Critical Damage, Critical Floor and Burning Status.When maxed, this Ex-Borg favor will raise your Crit Floor to 100%, meaning that critical damage will never be less than 100% of normal damage; Sheild Bypass While not a buff for you, Commander, this new ability is on the formidable Xindi hostiles. Ships with this enhancement will bypass all shields and do damage directly to hull.Away Team Traits. Traits will give you a higher critical chance on away team missions. Trait xp is rewarded from a daily mission, from battle pass events, an away team mission and occasionally in random events. Investing it wisely will help you to gain a considerable amount of rewards in increased critical mission successes over time.Borg Solo Armadas. Hostiles. The Borg Solo Armadas closely resemble the Dominion Solo Armadas, although, to date, the uncommon ones appear slightly less formidable. By using comparable crew setups, you should achieve favorable outcomes. Assemble three proficient armada crews with ships of an appropriate level, and you'll be able to steadily ...This is probably the strongest damage reduction crew in the game. Unlimited shield regeneration, and if you stack defense below you will have max mitigation. The only problem is it is not useful against armadas that have weapons that shoot more than once. Defense: Normal Armadas Dominion Solo Armadas Borg Solo Armadas: No: No: NoCommanders, The latest update in Star Trek Fleet Command brings the galaxy back into the conflict with all eyes on the Cardassia-Bajor theater. A man defined by war and his quest for peace welcomes you to our newest chapter, Deep Space Nine. Part one of the Deep Space Nine arc brings with it: New co-op feature, the Alliance Starbase.Away Team Traits. Traits will give you a higher critical chance on away team missions. Trait xp is rewarded from a daily mission, from battle pass events, an away team mission and occasionally in random events. Investing it wisely will help you to gain a considerable amount of rewards in increased critical mission successes over time.The NBN gene provides instructions for making a protein called nibrin. Learn about this gene and related health conditions. The NBN gene provides instructions for making a protein ...Type Energy Shot 4 Warmup 1 Cooldown 4 Accuracy 9,753 Penetration 4,876 Modulation 4,876 Min Dmg 9,294 Max Dmg 11,359 Crit Chance 10% Crit Dmg 180%. Weapon 2. Type Kinetic Shot 9 Warmup 4 Cooldown 4 Accuracy 9,084 Penetration 4,542 Modulation 4,542 Min Dmg 38,171 Max Dmg 44,432 Crit Chance 10% Crit Dmg 180%. Weapon 3.Kirk/Spock/Gaila - 4x of these will eliminate the 200% critical damage bonus and you have a 20% chance to take 0 damage which is a measurable drop in damage/round you need to soak in a fight. 2x of them evens out your crit damage to normal damage. Kirk/Spock/Lorca-or-Gorkon - 1x per armada because hull breach is winning.. STFC Commanders can defeat the new Xindi hostile to earn Xindi ScraSimilarly to other enemies in STFC, Silent Enemies can Too Stubborn to Die: When you take damage from a non-Player hostile or Armada, Tom Paris increases your Critical Hit damage by 5% for 1 round. (cumulative). War's Almost Over: At the start of combat against non-Player hostiles or Armadas, Tom Paris increases your Armor, Shield Deflection, and Dodge by 200% of Defense.Of all unmitigated damage, exactly 20% goes to hull and exactly 80% to shields. This is true for players and hostiles, and there is no way to change these numbers. The only thing you can do is making sure you take less total damage. Increase your mitigation (more dodge, shield deflection, armor), or increase your damage to kill the enemy faster. 3. The faction damage bonus officers - L'Nar, Krell, Mirek, Yanag List of Good Crews - Please Provide Feedback. Dammit Chuck's List of Good Crews First is Captain. Generally Decent at Everything: 5, Kirk, Spock Picard, Beverly, Harrison. Hostiles Interceptors: Pike, Moreau, Tlaan (PMT) For lower level players: Cadet Uhuru, Cadet McCoy, Tlaan. All other Hostiles: Pike, Moreau, Chen (PMC) Picard, Bev, Chen ... Pike Moreau Chen was scoring around 100m per battle, and la...

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